![]() We are looking at authoring additional neutral capture locations in a few maps to support further Labs this Season. ![]() ![]() We liked the dynamism that created when we playtested internally, and that might be a good mechanism in a less competitive mode, but we heard you loud and clear – THAT significant of an advantage is too much for Trials of Osiris. We used those points to get the mode into testing quicker, but unfortunately that had the side effect of giving one side an advantage. The current method uses the central tiebreaker position as center, and A/C positions from Control during advantage rounds.Internally, we initially tested a single central zone but found that it created dull, repetitive games, as it always collapsed the usable map space to that central location.Find a different way to vary the capture zone location without giving positional advantage to either side.
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